Simple Real-Time Fluid Simulation in XNA
Intro
Sometimes when you’re crafting visual effects for games or other graphics applications, particle systems just don’t cut it and you have to move into the realm of physical simulation. It can be pretty daunting. I understand the math quite well, but have not had much experience using numerical methods or computational fluid dynamics. Fortunately, with a few simple assumptions about the problem, you can reduce it to something that’s both manageable and very satisfying once you actually get it working! (more…)